I made a game. Yes, I made a game. Cannot believe it. I made it. Now I’m at the point where I can see it.
This is day 2 of me working in the afternoons on this procedurally generated multiplayer horror game. I a big gamer, at least 400 hours a year invested. I always loved to play. My first console was an Atari, then family fame, then Sega(s), Dreamcast, PS1 to PS5, every single version of the Xbox and yet. I never felt this way.
I’m building a game.
Yes, I’m building it with the help of AI and burning some tokens, but it’s AI following my lead, the creation behind what excites me.
Go and Play it then come back and read this - FREE to Play
After work, while I’m working with Ramon on some of the projects we have, very cool stuff. But some times we have some time to kill or some agent to finish, I decided to create this side side side of a side project where, you know, I always had the dream. And there were some horror games that I loved playing, those horror games like Slenderman, like that one in the hospital that you were walking and you couldn’t turn around, The Outlast. I think it’s Outlast. I don’t remember.
One and two in the hospital, this horror game where you don’t have a tool to fight back. And I feel they’re extremely energetic.
So I decided to give it a try. I was expecting nothing. So I used a few tools. I wanted to create the artwork, the idea, the concept, and the other one to create the gameplay. But this is insane.
So first I’m going to share the video of the first day gameplay vs day 2.
Day 1 Gameplay: the experiment
This was the first try. It was around 30 minutes with the AI creating it. Once you have the idea, the execution part seems to be fine. Token wise, I have no freaking idea how much it took. I did some modeling with ChatGPT and the environments, and I also started thinking how we can make this.
The idea is to make a horror game that would evolve. It’s progression, progressive generated feels, never feels the same. It has atmosphere, it has multiplayer, have like all the elements that modern games have, but it can be run in a browser.
And also you can run in a browser also on your phone. And the funny thing in your phone, it moves with your movement. So you can use your phone movement to interact with the game. So you have to actually, you know, you can experience the game in a different dimension.
This was day one, and then I will put a video for day 2.
Today is day two. I’m writing this. I’m very excited, so I finished work like an hour and a half ago (plus whatever took me to write this).
And now I’m ready to ship what it comes today too.
It took me a late afternoon, a few extra coffees, and turn around, the idea was to get progressive, more and more levels. You can play for free, or you can create an account, save your progress, and save some goodies, some gear that you can collect, some prizes. There is a leaderboard, also multiplayer, someone can be the bad guy and chase you.
Day 2 Gameplay: the experience so far
So the idea to introduce something new each day. The game it’s gonna evolve, and I’ll be sharing some inner working each day. Tomorrow day three, then over the weekend.
The plan for tomorrow is “will you be able to play with a friend online?”
I want you to connect to the same session and you share basically space where either of you, one is a good guy, one is a bad guy. The objective of this classic horror game is a puzzle game with horror elements.
Today I added environmental effects, I added weather, I added more poly, I added more shading effects, more textures. Another secrete level of the 7 we have. There’s a level number two, so if you finish level number one, you can also play level number two.
This is an unlock-based game. More you play more gets collected
It’s free to play, so feel free.
And also I added some other cool features, you can create your profile, save your initials like the arcades where you can put you. Mine is GOD, G O D. I took that one, I know, like my original one, and you can select your gameplay, and I will keep a log in this.
This is part of a bigger game. I’m doing a game studio with my wife where we’re doing some tabletop games, prints. So this is kind of the digital version of that, and I will keep doing it.
By day number two is already a completely different game.
I invite everyone who loves games to play it for free and let me know in the comments the feedback.
I can imagine all the alternatives this kind of tech opens. Not only for “self-dev” your own games. But collaborative gaming. A pool of tokens, a better faster GTA6, no studio, free distribution. And shared revenue.
Will render studios obsolete?
Right now we need to wait years for a game. And the amazing people working behind them are stressed, underpaid and the creative control always si decided by a few. Then games fail
Ai can change this, put this power in the hands of storytellers.
Ai just did what I told it to do, the words, the sound, the environment, the story.
The human (me) in control < amazing feeling.
Nothing to do with Finance or startups I know. I don't care.




so fun! I'm always amazed by all the things you create with AI! :)